No Man's Sky(PC) - .pak
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				AnonBaiter
 - Posts: 1125
 - Joined: Tue Feb 02, 2016 2:35 am
 
No Man's Sky(PC) - .pak
Here's a file.
And here's a sample of the biggest .pak file available, which is 919MB. Filecutter applied when possible.
			
			
									
						
										
						And here's a sample of the biggest .pak file available, which is 919MB. Filecutter applied when possible.
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				Ekey
 - Posts: 1383
 - Joined: Sat Aug 09, 2014 2:34 pm
 
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				AnonBaiter
 - Posts: 1125
 - Joined: Tue Feb 02, 2016 2:35 am
 
Re: No Man's Sky(PC) - .pak
How did I not notice this? Thanks Ekey!
			
			
									
						
										
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				BadBoy
 - Posts: 27
 - Joined: Sat Apr 23, 2016 12:03 pm
 
Re: No Man's Sky(PC) - .pak
@Ekey How to use unpacker?
			
			
									
						
										
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				aluigi
 - Site Admin
 - Posts: 12984
 - Joined: Wed Jul 30, 2014 9:32 pm
 
Re: No Man's Sky(PC) - .pak
I have updated the script to version 0.3.1 but in reality this format is just not standard and so it wasn't a fault of the script.
It states that the size of the chunk fields is 8bit while in reality it's 16bit.
The work-around simply checks if the name of the archive contains "NMSARC" for being activated.
http://aluigi.org/bms/brink.bms
			
			
									
						
										
						It states that the size of the chunk fields is 8bit while in reality it's 16bit.
The work-around simply checks if the name of the archive contains "NMSARC" for being activated.
http://aluigi.org/bms/brink.bms
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				AnonBaiter
 - Posts: 1125
 - Joined: Tue Feb 02, 2016 2:35 am
 
Re: No Man's Sky(PC) - .pak
Actually, I should thank you both!
			
			
									
						
										
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				Ekey
 - Posts: 1383
 - Joined: Sat Aug 09, 2014 2:34 pm
 
Re: No Man's Sky(PC) - .pak
Download latest QuickBMS
			
			
									
						
										
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				phill05
 - Posts: 11
 - Joined: Mon May 23, 2016 7:23 pm
 
Re: No Man's Sky(PC) - .pak
Is reimport also working?
Thanks
			
			
									
						
										
						Thanks
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				aluigi
 - Site Admin
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Re: No Man's Sky(PC) - .pak
Reimporting doesn't work with that script (chunks, complex, ZARC sub-format).
			
			
									
						
										
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				reveng3
 - Posts: 12
 - Joined: Sat Aug 13, 2016 10:43 pm
 
Re: No Man's Sky(PC) - .pak
Ekey wrote:Download latest QuickBMS
thank you Ekey, its working
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				aluigi
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				AnonBaiter
 - Posts: 1125
 - Joined: Tue Feb 02, 2016 2:35 am
 
Re: No Man's Sky(PC) - .pak
On an unrelated note, looks like your brink.bms script is a good alternative to those PSARC tools out there(at least with even the .psarc files anyway).
			
			
									
						
										
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				aluigi
 - Site Admin
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Re: No Man's Sky(PC) - .pak
Oh, I thought it was something more than just an alternative 
			
			
									
						
										
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				enesbaspinar
 - Posts: 2
 - Joined: Tue Aug 23, 2016 8:34 am
 
Re: No Man's Sky(PC) - .pak
aluigi wrote:Reimporting doesn't work with that script (chunks, complex, ZARC sub-format).
Hello. I reimport .mbin file with nomanssky_import.exe. Because when I opened .mbin file do not change.
Please help me. Already thanks.
( Sorry my bad english
